Microsoft

American multinational technology corporation

📋 2 Guidelines

🔗 Connections

Sector

Region

Guideline Year

Language

Revenue Range

Operating Income Range

Net Profit Range

Employees Range

Total Assets Range

Total Equity Range

Market Capitalization Range

Headquarters Location

Foundation Date

Foundation Year Bucket

🎨 Color Analysis

Color Tone

👁️ Visual Attributes

👤 Human Attributes

Official Websites

Brand Guidelines

2013

Brand Summary

Mission
  • To make life more fun for billions of people around the world by creating gaming experiences that everyone can enjoy. When everyone plays, we all win.
Core Values
  • premium quality and craftsmanship
  • simplicity
  • iconic presence
  • experience-forward
  • differentiation
  • inclusivity
  • accessibility
  • safety
Target Audience
  • Xbox fans and the broader gaming community, including people of all backgrounds who seek inclusive, accessible, and safe gaming experiences.
Personality Traits
  • confident
  • iconic
  • straightforward
  • bold
  • inviting
  • fun
  • premium
Visual Identity Overview
  • Xbox’s visual identity centers on a clean, modern design with a signature green color palette, bold sans-serif typography (Segoe UI and Segoe Pro), prominent logo usage, and structured layouts featuring green bars and clear space. Imagery focuses on gaming experiences and hardware, avoiding lifestyle photography. The brand emphasizes clarity, contrast, and recognizability.

Categories

Brand Voice
  • Achieve the highest levels of quality and craftsmanship.
  • Be clear, focused and direct.
  • Use striking words, engaging imagery and color to stand out.
  • Lead with gaming experiences to create desire.
  • Look and sound distinct from the competition.
  • Be confident and iconic.
  • Use language that suggests high-quality, extraordinary experiences.
  • Avoid overselling, boasting, clichés, and words that suggest “cheap.”
  • Be straightforward, conversational, and brief.
  • Know your audience and speak their language.
  • Avoid every unnecessary word.
  • Embrace the most compelling moments of the experience.
  • Use an active voice that pulls the reader in.
  • Avoid passive and mechanical language.
  • Write uniquely Xbox. Be bold, inviting, fun, and premium, without ever saying those words.
  • Provoke emotion. Desire. Curiosity. Delight.
  • Avoid being generic, soulless, neutral.
Brand Imagery
  • Xbox leads with experiences (games, entertainment, UI) and/or hardware. We do not use lifestyle photography.
  • Xbox and Windows device lock-up images should be used when referencing the union of Xbox and the Windows experiences.
  • These images and device lock-ups are available on Brand Central.
  • Xbox preferably uses renders of its products and does not recommend shooting custom photography of the hardware or products. In some cases that may be necessary with video. Please allow additional time for preparation to be made for review of these elements. In particular, to allow for script, storyboard, potential on-site support, and post-production review.
  • If you’re planning a video or photoshoot, please reach out to xboxbrand@microsoft.com for more details.
  • A few things to keep in mind when capturing Xbox One consoles or controller hardware in a video or photoshoot.
  • • Clean all dust and fingerprints from TV monitor, controllers and the console.
  • • Hide all the cords. Should look like a nice clean setup.
  • • Do not show the hardware from behind.
  • • Nothing should sit directly on top of the game console.
  • • Hide logos on the TV if it is branded when possible.
  • • The TV shouldn’t sit directly on the floor and should be elevated.
  • • Aim for equal or greater than 55”+ screen TV. (not a PC monitor)
  • • Ensure the console does not have any Microsoft asset tags or stickers visible. This includes an HDMI sticker if on the front of the console under the disc drive (it may not be).
  • • Keep the console horizontal. Generally, the console is sold without a stand except for if provided as part of a limited-edition SKU. Never set the console on its side without a stand.
  • • While filming, ensure the console is on. You can tell this by the white Xbox Sphere on the front right of the console being illuminated white.
  • • Position the console near the TV, same as you would a cable box. Do not set other devices on Xbox One or under (have it be the only electronics other than the TV in its vicinity).
  • • Use the version of the Xbox One console that fits the intended audience for the communication, either Xbox One X or Xbox One S. Reach out to Xbox Brand for more details.
  • • Do not use the Xbox 360 console in any communications.
  • • Also ensure stickers and tags are removed if present from all sides of the controller
  • • Ensure the controller is on while filming, this also will have an Xbox Sphere illuminated in white in the center of the controller.
  • • Ensure only modern Xbox wireless controllers are used, (2017 or later). Pending the audience and communication focus, use the evergreen white or black controllers that comes with the console.
  • • Setup the console ahead of time if possible.
  • • Put batteries (2 AA for each controller) and would recommend pairing them to the console as well.
  • • Put the game in the console once set up to ensure it loads and is ready to go.
  • • Use a tone that is fun/friendly competition (not mean spirited).
  • • Please confirm any necessary ratings clearances are obtained (such as the ESRB for the US, etc.). Your game partner approver will be able to assist with that likely.
Color Palette
  • Use white type when using green, rich black, mid gray, dark gray or light green backgrounds.
  • Use mid gray type when using white or light gray backgrounds.
  • Do not use the automated color-conversion tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX).
  • Rich black should be applied when a black background is needed on print deliverables. Do not use in typography.
  • For all broadcast TV, UI and dash applications, white and black should use these alternate broadcast colors.
  • Broadcast black R0 G0 B0 HEX #101010
  • Broadcast white R235 G235 B235 HEX #EBEBEB
  • Xbox Light green *C44 M0 Y100 K0 Print should always use PMS values for Xbox Light Green. Do not use when PMS is not available. Contact xboxbrand@microsoft.com for Xbox light green CMYK usage in small areas.
  • Xbox green R16 G124 B16 HEX #107C10 C75 M0 Y100 K0 PMS 362
  • White R255 G255 B255 HEX #FFFFFF C0 M0 Y0 K0
  • Black (digital) R0 G0 B0 HEX #000000 Rich Black (print) C60 M40 Y40 K100
  • Light gray R230 G230 B230 HEX #E6E6E6 C0 M0 Y0 K10 PMS Cool Gray 1C
  • Xbox light green R155 G240 B11 HEX #9bf00b *CMYK PMS 375C
  • Mid gray R115 G115 B115 HEX #737373 C0 M0 Y0 K65 PMS Cool Gray 9
  • Dark gray R80 G80 B80 HEX #505050 C0 M0 Y0 K80 PMS Cool Gray 11
  • Xbox dark green R5 G75 B22 HEX #054b16 C95 M25 Y85 K65 PMS 3435C
  • The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
  • Use these colors when creating any Xbox apparel.
  • Apparel green Cotton 16-6340 TCX Plastics PQ-362C Polyester 16-6264 TSX
  • Apparel dark green Cotton 18-6024 TCX Plastics PQ-357C Polyester 18-6032 TSX
  • Apparel light green Cotton 15-0545 TCX Plastics PQ-2285C Polyester 14-0255 TSX Polyester (alt standalone) 16-0163 TSX
Typography
  • Segoe UI SemiLight is recommended for digital headline type, set in 24 pt or larger.
  • Segoe UI Regular is used for all supporting type, set in 23 pt type or smaller.
  • Segoe UI SemiBold may be used for sub-heads, call-outs, and titles.
  • Sentence case is preferred for all communications. All caps may be used sparingly for subheads.
  • Leading refers to the space between lines of type. All type sizes should use 120% leading.
  • Type should be set flush left, rag right whenever possible, but may be set centered when the layout calls for it.
  • Type should never be set flush right or fully justified.
  • All print communications should use Segoe Pro. The Segoe Pro typeface has been specifically designed for print communications and should never be used in place of Segoe UI.
  • Limit type to no more than three sizes or weights.
  • For Segoe UI digital usage, use SemiLight for large headlines, and Regular or SemiBold for increased legibility at small sizes.
  • For Segoe Pro print usage, use Segoe Pro SemiLight for large headlines, and Segoe Pro SemibBold for increased legibility at small sizes.
  • Sentence case is our standard for all communications.
  • Use all-uppercase sparingly for titles, short headings, or subheadings—and never for full paragraphs.
  • Don’t use all-lowercase type.
  • Flush left text is aligned along the left margin.
  • For languages that read left-to-right set type flush left, ragged right.
  • Center type very rarely.
  • Avoid widows, orphans, and lines that end with hyphens.
  • Segoe is designed so that letter spacing and word spacing are set to 0 by default. In some cases, spacing may need to be adjusted. Make sure that letters never touch one another, except for ligatures.
Logo Usage
  • The entire logo should appear in creative.
  • Refer to Brand Central for logo files.
  • Use the preferred logo unless there are production limitations or the logo is being used in joint communications with other Microsoft brands.
  • The logo does not require trademark bugs in most instances, including advertising and marketing.
  • The logo is a complex file, and will only display properly when placed into a layout as a linked graphic file. Do not embed or paste the logo into layout programs as it alters the visual integrity of the file.
  • Please contact xboxbrand@microsoft.com for further guidance if you are using logos for software, hardware, packaging or books and manuals published by Microsoft. Trademark bugs may still be required, per guidance at https://microsoft.sharepoint.com/sites/lcaweb/ Home/Marketing/Marketing-and-Advertising-Content/Branding-and-Notices
  • The Microsoft logotype and symbol should be the same size as the width of the word Xbox.
  • If both the Microsoft logo and the Xbox logo appear on the same horizontal plane, then the baseline of the “M” in Microsoft and the “X” in Xbox should align.
  • When dimensions are less than 5 in or 127 mm (print) and 320 x 250 px (digital), omit the Microsoft logo and follow the Xbox minimum size guidance.
  • For Microsoft logo guidance, see page 62.
  • Minimum size: Print .43 in/11 mm Screen 30 px
  • Logo x-height 1.5% x (22 + 28) = 0.75 in
  • The x-height of the logo must be 1.5% of the width + height of the layout.
  • Use white type when using green, rich black, mid gray, dark gray or light green backgrounds.
  • Do not use the automated color-conversion tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX).
  • Rich black should be applied when a black background is needed on print deliverables. Do not use in typography.
  • For all broadcast TV, UI and dash applications, white and black should use these alternate broadcast colors. Broadcast black: R0 G0 B0 HEX #101010. Broadcast white: R235 G235 B235 HEX #EBEBEB.
  • Xbox green R16 G124 B16 HEX #107C10 C75 M0 Y100 K0 PMS 362
  • White R255 G255 B255 HEX #FFFFFF C0 M0 Y0 K0
  • Light gray R230 G230 B230 HEX #E6E6E6 C0 M0 Y0 K10 PMS Cool Gray 1C
  • Mid gray R115 G115 B115 HEX #737373 C0 M0 Y0 K65 PMS Cool Gray 9
  • Dark gray R80 G80 B80 HEX #505050 C0 M0 Y0 K80 PMS Cool Gray 11
  • Xbox light green R155 G240 B11 HEX #9bf00b *CMYK PMS 375C
  • Xbox dark green R5 G75 B22 HEX #054b16 C95 M25 Y85 K65 PMS 3435C
  • The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
  • Use the Xbox logo when communicating gaming at events and in sponsorships.
  • Do not embed or paste the logo into layout programs as it alters the visual integrity of the file.
Tone And Messaging
  • Be clear, focused and direct.
  • Use striking words, engaging imagery and color to stand out.
  • Lead with gaming experiences to create desire.
  • Look and sound distinct from the competition.
  • Sound and behave premium
  • Be confident and iconic.
  • Use language that suggests high-quality, extraordinary experiences.
  • Avoid overselling, boasting, clichés, and words that suggest “cheap.”
  • Keep it simple and intuitive
  • Be straightforward, conversational, and brief.
  • Know your audience and speak their language.
  • Avoid every unnecessary word.
  • Be experience forward
  • Embrace the most compelling moments of the experience.
  • Use an active voice that pulls the reader in.
  • Avoid passive and mechanical language.
  • Be different from the competition
  • Write uniquely Xbox. Be bold, inviting, fun, and premium, without ever saying those words.
  • Provoke emotion. Desire. Curiosity. Delight.
  • Avoid being generic, soulless, neutral.
Brand Values
  • Achieve the highest levels of quality and craftsmanship.
  • Be clear, focused and direct.
  • Use striking words, engaging imagery and color to stand out.
  • Lead with gaming experiences to create desire.
  • Look and sound distinct from the competition.
  • We strive to make life more fun for billions of people around the world by creating gaming experiences that everyone can enjoy. This is the core philosophy that drives our business, our brand and our actions.
  • Because, when everyone plays, we all win.
  • Diversity is a strength. Xbox strives to be inclusive by welcoming all people to our community, being open to new ideas, and by celebrating the uniqueness of our fans.
  • Nothing should come between you and the games you love. Xbox strives to eliminate barriers, and to empower gamers to customize the way they play.
  • Gaming is a fun part of a balanced life. Xbox strives to create a place where everyone can play responsibly, within the boundaries they set, and do so free from fear and intimidation.
  • Jump in is our invitation to gamers everywhere to join us on this journey. Our tagline invites gamers to play the games they want, with the people they want, on the devices they want. And they’ll become part of a vibrant, diverse community of gamers that are united by our common love of the game.
Visual Style
  • The overall design is clean and modern, with the green color symbolizing the brand, contrasting sharply against the white text and emblem. The background color is a solid, bright green, providing high visual contrast and brand recognition, with no additional textures or elements present.
  • Use striking words, engaging imagery and color to stand out.
  • Use the Xbox logo when communicating gaming at events and in sponsorships.
  • The entire logo should appear in creative.
  • Use the preferred logo unless there are production limitations or the logo is being used in joint communications with other Microsoft brands.
  • The logo does not require trademark bugs in most instances, including advertising and marketing.
  • The logo is a complex file, and will only display properly when placed into a layout as a linked graphic file. Do not embed or paste the logo into layout programs as it alters the visual integrity of the file.
  • Horizontal (preferred)
  • The Microsoft logotype and symbol should be the same size as the width of the word Xbox.
  • If both the Microsoft logo and the Xbox logo appear on the same horizontal plane, then the baseline of the “M” in Microsoft and the “X” in Xbox should align.
  • When dimensions are less than 5 in or 127 mm (print) and 320 x 250 px (digital), omit the Microsoft logo and follow the Xbox minimum size guidance.
  • Print .43 in/11 mm Screen 30 px
  • Microsoft Print 1 in/25 mm Screen 72 px
  • The x-height of the logo must be 1.5% of the width + height of the layout.
  • Logo height 4% x (728 + 90) = 32.72 (round to 33 px)
  • Logo x-height 1.5% x (22 + 28) = 0.75 in
  • Use white type when using green, rich black, mid gray, dark gray or light green backgrounds.
  • Use mid gray type when using white or light gray backgrounds.
  • Do not use the automated color-conversion tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX).
  • Rich black should be applied when a black background is needed on print deliverables. Do not use in typography.
  • For all broadcast TV, UI and dash applications, white and black should use these alternate broadcast colors.
  • Broadcast black R0 G0 B0 HEX #101010
  • Broadcast white R235 G235 B235 HEX #EBEBEB
  • Print should always use PMS values for Xbox Light Green. Do not use when PMS is not available. Contact xboxbrand@microsoft.com for Xbox light green CMYK usage in small areas.
  • Xbox green R16 G124 B16 HEX #107C10 C75 M0 Y100 K0 PMS 362
  • White R255 G255 B255 HEX #FFFFFF C0 M0 Y0 K0
  • Black (digital) R0 G0 B0 HEX #000000 Rich Black (print) C60 M40 Y40 K100
  • Light gray R230 G230 B230 HEX #E6E6E6 C0 M0 Y0 K10 PMS Cool Gray 1C
  • Xbox light green R155 G240 B11 HEX #9bf00b *CMYK PMS 375C
  • Mid gray R115 G115 B115 HEX #737373 C0 M0 Y0 K65 PMS Cool Gray 9
  • Dark gray R80 G80 B80 HEX #505050 C0 M0 Y0 K80 PMS Cool Gray 11
  • Xbox dark green R5 G75 B22 HEX #054b16 C95 M25 Y85 K65 PMS 3435C
  • The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
  • Segoe UI SemiLight is recommended for digital headline type, set in 24 pt or larger.
  • Segoe UI Regular is used for all supporting type, set in 23 pt type or smaller.
  • Segoe UI SemiBold may be used for sub-heads, call-outs, and titles.
  • Sentence case is preferred for all communications. All caps may be used sparingly for subheads.
  • Leading refers to the space between lines of type. All type sizes should use 120% leading.
  • Type should be set flush left, rag right whenever possible, but may be set centered when the layout calls for it.
  • Type should never be set flush right or fully justified.
  • All print communications should use Segoe Pro. The Segoe Pro typeface has been specifically designed for print communications and should never be used in place of Segoe UI.
  • Limit type to no more than three sizes or weights.
  • For Segoe UI digital usage, use SemiLight for large headlines, and Regular or SemiBold for increased legibility at small sizes.
  • For Segoe Pro print usage, use Segoe Pro SemiLight for large headlines, and Segoe Pro SemibBold for increased legibility at small sizes.
  • Sentence case is our standard for all communications.
  • Use all-uppercase sparingly for titles, short headings, or subheadings—and never for full paragraphs.
  • Don’t use all-lowercase type.
  • Flush left text is aligned along the left margin.
  • For languages that read left-to-right set type flush left, ragged right.
  • Center type very rarely.
  • Avoid widows, orphans, and lines that end with hyphens.
  • Segoe is designed so that letter spacing and word spacing are set to 0 by default. In some cases, spacing may need to be adjusted. Make sure that letters never touch one another, except for ligatures.
  • Digital margins are defined by 100% of the x-height of the logo.
  • Print margins are defined by 150% of the x-height of the logo.
  • This is the narrow bar along the bottom edge in vertical layouts and left edge in horizontal layouts.
  • For horizontal layouts, the left margin begins to the right of the green bar. When the layout is square, position the green bar to the bottom of the layout.
  • Green bar thickness 1% x (22 + 28) = 0.5 in
  • Minimum green bar thickness is 12 px.
  • In print the green bar thickness equals 1% of the layout width + layout height. Minimum green bar thickness is 2 mm.
  • Monitor toppers should have a 75/25 split with branding bar on the right.
  • Logos should be stacked with Windows 10 below Xbox One and centered horizontally within the branding bar.
  • The width of the Windows 10 logo should be 97% of the Xbox One logo.
  • The logos should have a minimum clearance of the “X” in Xbox One on all sides.
  • Use the flood green background and layout with the evergreen accessory visuals (Black and White). For accessories that have unique colors or patterns that may conflict with Xbox green as a background, or Xbox Design Lab accessories, set it on a white background with green bar layout.
  • Do not crop or modify the icon.
  • Clear space (preferred)
  • Print 1 in/25 mm Screen 80px
  • The Front Tilt Fade image is preferred. If the layout doesn’t allow for this image, use either the Front/Back Lockup or the Angled Right options.
  • Files are available in both CMYK and RGB. Images are provided in a Rich Black background. Use the asset that matches the color space and background color.
  • Do not overlap or place elements or products in front of an Xbox console render. Place items in the safe zone.
  • Green is a safe zone for other products to family in or tuck behind the console.
  • Yellow is an ‘OK’ zone but not preferred.
  • Red is an area where nothing should be placed.
  • When locking up other products as part of a partnership with an Xbox product, please size them in relative proportion to each other. Be mindful of making an Xbox product either too large, or too small.
  • Do not modify the logo.
  • The logo should not act as or be part of a headline or copy.
  • The Microsoft logo and the Xbox logos should be independent from each other and should never be used in a lockup together.
Iconography
  • The entire icon lockup should appear in creative. Do not crop or modify the icon.
  • Refer to Brand Central for icon files.
  • Clear space (preferred)
  • Minimum size ELITE Series 2 Print 1 in/25 mm Screen 80px
Layout And Composition
  • Xbox uses a variety of layouts for different communications.
  • The following pages of guidance detail the placement of type, logos, color, hardware renders and game art by layout.
  • When a horizontal logo is used in a digital layout, the entire logo height is 4% of the width + height of the layout rounded up to the whole pixel.
  • Digital margins are defined by 100% of the x-height of the logo.
  • Print margins are defined by 150% of the x-height of the logo.
  • This is the narrow bar along the bottom edge in vertical layouts and left edge in horizontal layouts.
  • For horizontal layouts, the left margin begins to the right of the green bar. When the layout is square, position the green bar to the bottom of the layout.
  • Green bar thickness (round up to the whole pixel) is 1.5% x (layout width + layout height). Minimum green bar thickness is 12 px.
  • In print the green bar thickness equals 1% of the layout width + layout height. Minimum green bar thickness is 2 mm.
  • Branding bar should be 10% of the height of the layout and extend to the left and right edges of your layout.
  • Logo symbols should be 50% of the height of the green bar and vertically centered.
  • Logos should be positioned equidistant from each other, and the left and right edges.
  • Monitor toppers should have a 75/25 split with branding bar on the right.
  • Logos should be stacked with Windows 10 below Xbox One and centered horizontally within the branding bar.
  • The width of the Windows 10 logo should be 97% of the Xbox One logo.
  • The logos should have a minimum clearance of the “X” in Xbox One on all sides.
  • Do not overlap or place elements or products in front of an Xbox console render. Place items in the safe zone.
  • Green is a safe zone for other products to family in or tuck behind the console.
  • Yellow is an ‘OK’ zone but not preferred.
  • Red is an area where nothing should be placed.
  • When locking up other products as part of a partnership with an Xbox product, please size them in relative proportion to each other. Be mindful of making an Xbox product either too large, or too small.
Responsible Gaming Guidelines
  • Xbox is committed to providing a safe and inclusive gaming space for everyone, regardless of where and how they play. Xbox wants everyone in the Xbox community (and the gaming community as a whole) to participate in a responsible and well-balanced lifestyle. Play is important as one aspect of a balanced life.
  • We strive to make life more fun for billions of people around the world by creating gaming experiences that everyone can enjoy. This is the core philosophy that drives our business, our brand and our actions.
  • Because, when everyone plays, we all win.
  • Diversity is a strength. Xbox strives to be inclusive by welcoming all people to our community, being open to new ideas, and by celebrating the uniqueness of our fans.
  • Nothing should come between you and the games you love. Xbox strives to eliminate barriers, and to empower gamers to customize the way they play.
  • Gaming is a fun part of a balanced life. Xbox strives to create a place where everyone can play responsibly, within the boundaries they set, and do so free from fear and intimidation.
  • Jump in is our invitation to gamers everywhere to join us on this journey. Our tagline invites gamers to play the games they want, with the people they want, on the devices they want. And they’ll become part of a vibrant, diverse community of gamers that are united by our common love of the game.
  • In order to promote a healthy play-life balance, these words and phrases should be avoided and excised from any and all communications.
  • Words to avoid: Addicted, addiction, addictive; compulsive, compulsion; crave, craving; dependent, dependence, dependency; endless; fixated, fixation; gamble, gambler, gambling; impulse, impulsion, impulse control; irresistible; obsessed, obsession, obsessive; uncontrollable; unending; limitless; no restraint; consuming, all-consuming.
  • Phrases and images to avoid: • Commenting on game design or a game as “addictive” or “time-consuming.” Example: “We tried to make X as intuitive and addictive as possible.” “X was a surprise hit this past summer and became an addiction.” • Endless play and playing for hours. Example: “Xbox Game Pass is your ticket to endless play” and “You’ll want to play for hours at a time.” Instead use the alternative: “Join Xbox Game Pass and discover your next favorite game.” • Encouraging the collection of rewards and achievements in a short amount of time. Example: “I earned X Gamerscore in Y hours!” • Anything related to gaming addiction, addictive gameplay, or video game addiction. Example: “Addictive gameplay,” “video games are our addiction,” “X game can be addicting,” “I played in an X hours long gaming marathon.” • Highlighting or celebrating hours played by the community rather than skill or variety. Example: “The Xbox Community spent X hours playing Y in the first 24 hours after its launch!” • Use of humor to allude to prioritizing gaming over other healthy parts of a balanced life. Example: “Take a day off from work to play X!” and “don’t worry about dinner, keep playing!” • Using language related to playing many different titles in a short amount of time. Example: “We require you to play the over 100 great games included in your membership—no negotiation.” • Momentum and success metrics related to time played. Example: “The Xbox Community spent X percent more time playing games.” • Promoting or spotlighting the duration of a gaming session or a game’s length. Example: “X hours of gameplay.” • Using language that promotes extended gaming sessions on devices where this is possible. Example:“Play for up to 35 continuous hours on a single battery charge!” • Supporting lengthy in-game challenges or events. Example: “This challenge lasts for 12 hours!” • Aggressive behavior related to a gaming session. Example: “Make your opponents rage quit!” “Get ready for a game so challenging you’ll throw your controller!” • Depiction of “gamers” as being irresponsible, unclean, or not living a normal and healthy life. Example: depiction of a 35-year-old male living in his parents’ basement covered in chip crumbs.
  • Additional responsible gaming guidelines—avoid the following: • The over-promotion or evangelization of violence in video games and violent gaming phrases. Example: “Kill shot,” “head shot,” “tracking kills,” “sniper kills,” or kills associated with locations. • Depicting guns pointed at the viewer/audience, guns firing, or guns that have just been fired. • Depicting guns pointing at another character, person, or living thing. Note: additional review and consideration will be given to the depiction of guns in gameplay trailers or gameplay footage.
  • Final note: This is not intended to be an all-inclusive list; please use these as guidelines and employ your best judgement when creating materials.
Video And Photoshoot Guidelines
  • Xbox preferably uses renders of its products and does not recommend shooting custom photography of the hardware or products. In some cases that may be necessary with video. Please allow additional time for preparation to be made for review of these elements. In particular, to allow for script, storyboard, potential on-site support, and post-production review.
  • If you’re planning a video or photoshoot, please reach out to xboxbrand@microsoft.com for more details.
  • A few things to keep in mind when capturing Xbox One consoles or controller hardware in a video or photoshoot.
  • • Clean all dust and fingerprints from TV monitor, controllers and the console.
  • • Hide all the cords. Should look like a nice clean setup.
  • • Do not show the hardware from behind.
  • • Nothing should sit directly on top of the game console.
  • • Hide logos on the TV if it is branded when possible.
  • • The TV shouldn’t sit directly on the floor and should be elevated.
  • • Aim for equal or greater than 55”+ screen TV. (not a PC monitor)
  • • Ensure the console does not have any Microsoft asset tags or stickers visible. This includes an HDMI sticker if on the front of the console under the disc drive (it may not be).
  • • Keep the console horizontal. Generally, the console is sold without a stand except for if provided as part of a limited-edition SKU. Never set the console on its side without a stand.
  • • While filming, ensure the console is on. You can tell this by the white Xbox Sphere on the front right of the console being illuminated white.
  • • Position the console near the TV, same as you would a cable box. Do not set other devices on Xbox One or under (have it be the only electronics other than the TV in its vicinity).
  • • Use the version of the Xbox One console that fits the intended audience for the communication, either Xbox One X or Xbox One S. Reach out to Xbox Brand for more details.
  • • Do not use the Xbox 360 console in any communications.
  • • Also ensure stickers and tags are removed if present from all sides of the controller
  • • Ensure the controller is on while filming, this also will have an Xbox Sphere illuminated in white in the center of the controller.
  • • Ensure only modern Xbox wireless controllers are used, (2017 or later). Pending the audience and communication focus, use the evergreen white or black controllers that comes with the console.
  • • Setup the console ahead of time if possible.
  • • Put batteries (2 AA for each controller) and would recommend pairing them to the console as well.
  • • Put the game in the console once set up to ensure it loads and is ready to go.
  • • Use a tone that is fun/friendly competition (not mean spirited).
  • • Please confirm any necessary ratings clearances are obtained (such as the ESRB for the US, etc.). Your game partner approver will be able to assist with that likely.
Apparel Guidelines
  • Use these colors when creating any Xbox apparel.
  • For all apparel, refer to the Xbox Official Gear guidelines. Please contact Xbox Consumer Products team for approval on promotional merchandise.
  • Apparel green Cotton 16-6340 TCX Plastics PQ-362C Polyester 16-6264 TSX
  • Apparel dark green Cotton 18-6024 TCX Plastics PQ-357C Polyester 18-6032 TSX
  • Apparel light green Cotton 15-0545 TCX Plastics PQ-2285C Polyester 14-0255 TSX Polyester (alt standalone) 16-0163 TSX

2012

Brand Summary

Mission
  • To make life more fun for billions of people around the world by creating gaming experiences that everyone can enjoy. When everyone plays, we all win.
Core Values
  • premium quality and craftsmanship
  • simplicity
  • iconic presence
  • experience-forward
  • differentiation
  • inclusivity
  • accessibility
  • safety
Target Audience
  • Xbox fans and the broader gaming community, including people of all backgrounds who seek inclusive, accessible, and safe gaming experiences.
Personality Traits
  • confident
  • iconic
  • straightforward
  • bold
  • inviting
  • fun
  • premium
Visual Identity Overview
  • Xbox’s visual identity centers on a clean, modern design with a signature green color palette, bold sans-serif typography (Segoe UI and Segoe Pro), prominent logo usage, and structured layouts featuring green bars and clear space. Imagery focuses on gaming experiences and hardware, avoiding lifestyle photography. The brand emphasizes clarity, contrast, and recognizability.

Categories

Brand Voice
  • Achieve the highest levels of quality and craftsmanship.
  • Be clear, focused and direct.
  • Use striking words, engaging imagery and color to stand out.
  • Lead with gaming experiences to create desire.
  • Look and sound distinct from the competition.
  • Be confident and iconic.
  • Use language that suggests high-quality, extraordinary experiences.
  • Avoid overselling, boasting, clichés, and words that suggest “cheap.”
  • Be straightforward, conversational, and brief.
  • Know your audience and speak their language.
  • Avoid every unnecessary word.
  • Embrace the most compelling moments of the experience.
  • Use an active voice that pulls the reader in.
  • Avoid passive and mechanical language.
  • Write uniquely Xbox. Be bold, inviting, fun, and premium, without ever saying those words.
  • Provoke emotion. Desire. Curiosity. Delight.
  • Avoid being generic, soulless, neutral.
Brand Imagery
  • Xbox leads with experiences (games, entertainment, UI) and/or hardware. We do not use lifestyle photography.
  • Xbox and Windows device lock-up images should be used when referencing the union of Xbox and the Windows experiences.
  • These images and device lock-ups are available on Brand Central.
  • Xbox preferably uses renders of its products and does not recommend shooting custom photography of the hardware or products. In some cases that may be necessary with video. Please allow additional time for preparation to be made for review of these elements. In particular, to allow for script, storyboard, potential on-site support, and post-production review.
  • If you’re planning a video or photoshoot, please reach out to xboxbrand@microsoft.com for more details.
  • A few things to keep in mind when capturing Xbox One consoles or controller hardware in a video or photoshoot.
  • • Clean all dust and fingerprints from TV monitor, controllers and the console.
  • • Hide all the cords. Should look like a nice clean setup.
  • • Do not show the hardware from behind.
  • • Nothing should sit directly on top of the game console.
  • • Hide logos on the TV if it is branded when possible.
  • • The TV shouldn’t sit directly on the floor and should be elevated.
  • • Aim for equal or greater than 55”+ screen TV. (not a PC monitor)
  • • Ensure the console does not have any Microsoft asset tags or stickers visible. This includes an HDMI sticker if on the front of the console under the disc drive (it may not be).
  • • Keep the console horizontal. Generally, the console is sold without a stand except for if provided as part of a limited-edition SKU. Never set the console on its side without a stand.
  • • While filming, ensure the console is on. You can tell this by the white Xbox Sphere on the front right of the console being illuminated white.
  • • Position the console near the TV, same as you would a cable box. Do not set other devices on Xbox One or under (have it be the only electronics other than the TV in its vicinity).
  • • Use the version of the Xbox One console that fits the intended audience for the communication, either Xbox One X or Xbox One S. Reach out to Xbox Brand for more details.
  • • Do not use the Xbox 360 console in any communications.
  • • Also ensure stickers and tags are removed if present from all sides of the controller
  • • Ensure the controller is on while filming, this also will have an Xbox Sphere illuminated in white in the center of the controller.
  • • Ensure only modern Xbox wireless controllers are used, (2017 or later). Pending the audience and communication focus, use the evergreen white or black controllers that comes with the console.
  • • Setup the console ahead of time if possible.
  • • Put batteries (2 AA for each controller) and would recommend pairing them to the console as well.
  • • Put the game in the console once set up to ensure it loads and is ready to go.
  • • Use a tone that is fun/friendly competition (not mean spirited).
  • • Please confirm any necessary ratings clearances are obtained (such as the ESRB for the US, etc.). Your game partner approver will be able to assist with that likely.
Color Palette
  • Use white type when using green, rich black, mid gray, dark gray or light green backgrounds.
  • Use mid gray type when using white or light gray backgrounds.
  • Do not use the automated color-conversion tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX).
  • Rich black should be applied when a black background is needed on print deliverables. Do not use in typography.
  • For all broadcast TV, UI and dash applications, white and black should use these alternate broadcast colors.
  • Broadcast black R0 G0 B0 HEX #101010
  • Broadcast white R235 G235 B235 HEX #EBEBEB
  • Xbox Light green *C44 M0 Y100 K0 Print should always use PMS values for Xbox Light Green. Do not use when PMS is not available. Contact xboxbrand@microsoft.com for Xbox light green CMYK usage in small areas.
  • Xbox green R16 G124 B16 HEX #107C10 C75 M0 Y100 K0 PMS 362
  • White R255 G255 B255 HEX #FFFFFF C0 M0 Y0 K0
  • Black (digital) R0 G0 B0 HEX #000000 Rich Black (print) C60 M40 Y40 K100
  • Light gray R230 G230 B230 HEX #E6E6E6 C0 M0 Y0 K10 PMS Cool Gray 1C
  • Xbox light green R155 G240 B11 HEX #9bf00b *CMYK PMS 375C
  • Mid gray R115 G115 B115 HEX #737373 C0 M0 Y0 K65 PMS Cool Gray 9
  • Dark gray R80 G80 B80 HEX #505050 C0 M0 Y0 K80 PMS Cool Gray 11
  • Xbox dark green R5 G75 B22 HEX #054b16 C95 M25 Y85 K65 PMS 3435C
  • The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
  • Use these colors when creating any Xbox apparel.
  • Apparel green Cotton 16-6340 TCX Plastics PQ-362C Polyester 16-6264 TSX
  • Apparel dark green Cotton 18-6024 TCX Plastics PQ-357C Polyester 18-6032 TSX
  • Apparel light green Cotton 15-0545 TCX Plastics PQ-2285C Polyester 14-0255 TSX Polyester (alt standalone) 16-0163 TSX
Typography
  • Segoe UI SemiLight is recommended for digital headline type, set in 24 pt or larger.
  • Segoe UI Regular is used for all supporting type, set in 23 pt type or smaller.
  • Segoe UI SemiBold may be used for sub-heads, call-outs, and titles.
  • Sentence case is preferred for all communications. All caps may be used sparingly for subheads.
  • Leading refers to the space between lines of type. All type sizes should use 120% leading.
  • Type should be set flush left, rag right whenever possible, but may be set centered when the layout calls for it.
  • Type should never be set flush right or fully justified.
  • All print communications should use Segoe Pro. The Segoe Pro typeface has been specifically designed for print communications and should never be used in place of Segoe UI.
  • Limit type to no more than three sizes or weights.
  • For Segoe UI digital usage, use SemiLight for large headlines, and Regular or SemiBold for increased legibility at small sizes.
  • For Segoe Pro print usage, use Segoe Pro SemiLight for large headlines, and Segoe Pro SemibBold for increased legibility at small sizes.
  • Sentence case is our standard for all communications.
  • Use all-uppercase sparingly for titles, short headings, or subheadings—and never for full paragraphs.
  • Don’t use all-lowercase type.
  • Flush left text is aligned along the left margin.
  • For languages that read left-to-right set type flush left, ragged right.
  • Center type very rarely.
  • Avoid widows, orphans, and lines that end with hyphens.
  • Segoe is designed so that letter spacing and word spacing are set to 0 by default. In some cases, spacing may need to be adjusted. Make sure that letters never touch one another, except for ligatures.
Logo Usage
  • The entire logo should appear in creative.
  • Refer to Brand Central for logo files.
  • Use the preferred logo unless there are production limitations or the logo is being used in joint communications with other Microsoft brands.
  • The logo does not require trademark bugs in most instances, including advertising and marketing.
  • The logo is a complex file, and will only display properly when placed into a layout as a linked graphic file. Do not embed or paste the logo into layout programs as it alters the visual integrity of the file.
  • Please contact xboxbrand@microsoft.com for further guidance if you are using logos for software, hardware, packaging or books and manuals published by Microsoft. Trademark bugs may still be required, per guidance at https://microsoft.sharepoint.com/sites/lcaweb/ Home/Marketing/Marketing-and-Advertising-Content/Branding-and-Notices
  • The Microsoft logotype and symbol should be the same size as the width of the word Xbox.
  • If both the Microsoft logo and the Xbox logo appear on the same horizontal plane, then the baseline of the “M” in Microsoft and the “X” in Xbox should align.
  • When dimensions are less than 5 in or 127 mm (print) and 320 x 250 px (digital), omit the Microsoft logo and follow the Xbox minimum size guidance.
  • For Microsoft logo guidance, see page 62.
  • Minimum size: Print .43 in/11 mm Screen 30 px
  • Logo x-height 1.5% x (22 + 28) = 0.75 in
  • The x-height of the logo must be 1.5% of the width + height of the layout.
  • Use white type when using green, rich black, mid gray, dark gray or light green backgrounds.
  • Do not use the automated color-conversion tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX).
  • Rich black should be applied when a black background is needed on print deliverables. Do not use in typography.
  • For all broadcast TV, UI and dash applications, white and black should use these alternate broadcast colors. Broadcast black: R0 G0 B0 HEX #101010. Broadcast white: R235 G235 B235 HEX #EBEBEB.
  • Xbox green R16 G124 B16 HEX #107C10 C75 M0 Y100 K0 PMS 362
  • White R255 G255 B255 HEX #FFFFFF C0 M0 Y0 K0
  • Light gray R230 G230 B230 HEX #E6E6E6 C0 M0 Y0 K10 PMS Cool Gray 1C
  • Mid gray R115 G115 B115 HEX #737373 C0 M0 Y0 K65 PMS Cool Gray 9
  • Dark gray R80 G80 B80 HEX #505050 C0 M0 Y0 K80 PMS Cool Gray 11
  • Xbox light green R155 G240 B11 HEX #9bf00b *CMYK PMS 375C
  • Xbox dark green R5 G75 B22 HEX #054b16 C95 M25 Y85 K65 PMS 3435C
  • The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
  • Use the Xbox logo when communicating gaming at events and in sponsorships.
  • Do not embed or paste the logo into layout programs as it alters the visual integrity of the file.
Tone And Messaging
  • Be clear, focused and direct.
  • Use striking words, engaging imagery and color to stand out.
  • Lead with gaming experiences to create desire.
  • Look and sound distinct from the competition.
  • Sound and behave premium
  • Be confident and iconic.
  • Use language that suggests high-quality, extraordinary experiences.
  • Avoid overselling, boasting, clichés, and words that suggest “cheap.”
  • Keep it simple and intuitive
  • Be straightforward, conversational, and brief.
  • Know your audience and speak their language.
  • Avoid every unnecessary word.
  • Be experience forward
  • Embrace the most compelling moments of the experience.
  • Use an active voice that pulls the reader in.
  • Avoid passive and mechanical language.
  • Be different from the competition
  • Write uniquely Xbox. Be bold, inviting, fun, and premium, without ever saying those words.
  • Provoke emotion. Desire. Curiosity. Delight.
  • Avoid being generic, soulless, neutral.
Brand Values
  • Achieve the highest levels of quality and craftsmanship.
  • Be clear, focused and direct.
  • Use striking words, engaging imagery and color to stand out.
  • Lead with gaming experiences to create desire.
  • Look and sound distinct from the competition.
  • We strive to make life more fun for billions of people around the world by creating gaming experiences that everyone can enjoy. This is the core philosophy that drives our business, our brand and our actions.
  • Because, when everyone plays, we all win.
  • Diversity is a strength. Xbox strives to be inclusive by welcoming all people to our community, being open to new ideas, and by celebrating the uniqueness of our fans.
  • Nothing should come between you and the games you love. Xbox strives to eliminate barriers, and to empower gamers to customize the way they play.
  • Gaming is a fun part of a balanced life. Xbox strives to create a place where everyone can play responsibly, within the boundaries they set, and do so free from fear and intimidation.
  • Jump in is our invitation to gamers everywhere to join us on this journey. Our tagline invites gamers to play the games they want, with the people they want, on the devices they want. And they’ll become part of a vibrant, diverse community of gamers that are united by our common love of the game.
Visual Style
  • The overall design is clean and modern, with the green color symbolizing the brand, contrasting sharply against the white text and emblem. The background color is a solid, bright green, providing high visual contrast and brand recognition, with no additional textures or elements present.
  • Use striking words, engaging imagery and color to stand out.
  • Use the Xbox logo when communicating gaming at events and in sponsorships.
  • The entire logo should appear in creative.
  • Use the preferred logo unless there are production limitations or the logo is being used in joint communications with other Microsoft brands.
  • The logo does not require trademark bugs in most instances, including advertising and marketing.
  • The logo is a complex file, and will only display properly when placed into a layout as a linked graphic file. Do not embed or paste the logo into layout programs as it alters the visual integrity of the file.
  • Horizontal (preferred)
  • The Microsoft logotype and symbol should be the same size as the width of the word Xbox.
  • If both the Microsoft logo and the Xbox logo appear on the same horizontal plane, then the baseline of the “M” in Microsoft and the “X” in Xbox should align.
  • When dimensions are less than 5 in or 127 mm (print) and 320 x 250 px (digital), omit the Microsoft logo and follow the Xbox minimum size guidance.
  • Print .43 in/11 mm Screen 30 px
  • Microsoft Print 1 in/25 mm Screen 72 px
  • The x-height of the logo must be 1.5% of the width + height of the layout.
  • Logo height 4% x (728 + 90) = 32.72 (round to 33 px)
  • Logo x-height 1.5% x (22 + 28) = 0.75 in
  • Use white type when using green, rich black, mid gray, dark gray or light green backgrounds.
  • Use mid gray type when using white or light gray backgrounds.
  • Do not use the automated color-conversion tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX).
  • Rich black should be applied when a black background is needed on print deliverables. Do not use in typography.
  • For all broadcast TV, UI and dash applications, white and black should use these alternate broadcast colors.
  • Broadcast black R0 G0 B0 HEX #101010
  • Broadcast white R235 G235 B235 HEX #EBEBEB
  • Print should always use PMS values for Xbox Light Green. Do not use when PMS is not available. Contact xboxbrand@microsoft.com for Xbox light green CMYK usage in small areas.
  • Xbox green R16 G124 B16 HEX #107C10 C75 M0 Y100 K0 PMS 362
  • White R255 G255 B255 HEX #FFFFFF C0 M0 Y0 K0
  • Black (digital) R0 G0 B0 HEX #000000 Rich Black (print) C60 M40 Y40 K100
  • Light gray R230 G230 B230 HEX #E6E6E6 C0 M0 Y0 K10 PMS Cool Gray 1C
  • Xbox light green R155 G240 B11 HEX #9bf00b *CMYK PMS 375C
  • Mid gray R115 G115 B115 HEX #737373 C0 M0 Y0 K65 PMS Cool Gray 9
  • Dark gray R80 G80 B80 HEX #505050 C0 M0 Y0 K80 PMS Cool Gray 11
  • Xbox dark green R5 G75 B22 HEX #054b16 C95 M25 Y85 K65 PMS 3435C
  • The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
  • Segoe UI SemiLight is recommended for digital headline type, set in 24 pt or larger.
  • Segoe UI Regular is used for all supporting type, set in 23 pt type or smaller.
  • Segoe UI SemiBold may be used for sub-heads, call-outs, and titles.
  • Sentence case is preferred for all communications. All caps may be used sparingly for subheads.
  • Leading refers to the space between lines of type. All type sizes should use 120% leading.
  • Type should be set flush left, rag right whenever possible, but may be set centered when the layout calls for it.
  • Type should never be set flush right or fully justified.
  • All print communications should use Segoe Pro. The Segoe Pro typeface has been specifically designed for print communications and should never be used in place of Segoe UI.
  • Limit type to no more than three sizes or weights.
  • For Segoe UI digital usage, use SemiLight for large headlines, and Regular or SemiBold for increased legibility at small sizes.
  • For Segoe Pro print usage, use Segoe Pro SemiLight for large headlines, and Segoe Pro SemibBold for increased legibility at small sizes.
  • Sentence case is our standard for all communications.
  • Use all-uppercase sparingly for titles, short headings, or subheadings—and never for full paragraphs.
  • Don’t use all-lowercase type.
  • Flush left text is aligned along the left margin.
  • For languages that read left-to-right set type flush left, ragged right.
  • Center type very rarely.
  • Avoid widows, orphans, and lines that end with hyphens.
  • Segoe is designed so that letter spacing and word spacing are set to 0 by default. In some cases, spacing may need to be adjusted. Make sure that letters never touch one another, except for ligatures.
  • Digital margins are defined by 100% of the x-height of the logo.
  • Print margins are defined by 150% of the x-height of the logo.
  • This is the narrow bar along the bottom edge in vertical layouts and left edge in horizontal layouts.
  • For horizontal layouts, the left margin begins to the right of the green bar. When the layout is square, position the green bar to the bottom of the layout.
  • Green bar thickness 1% x (22 + 28) = 0.5 in
  • Minimum green bar thickness is 12 px.
  • In print the green bar thickness equals 1% of the layout width + layout height. Minimum green bar thickness is 2 mm.
  • Monitor toppers should have a 75/25 split with branding bar on the right.
  • Logos should be stacked with Windows 10 below Xbox One and centered horizontally within the branding bar.
  • The width of the Windows 10 logo should be 97% of the Xbox One logo.
  • The logos should have a minimum clearance of the “X” in Xbox One on all sides.
  • Use the flood green background and layout with the evergreen accessory visuals (Black and White). For accessories that have unique colors or patterns that may conflict with Xbox green as a background, or Xbox Design Lab accessories, set it on a white background with green bar layout.
  • Do not crop or modify the icon.
  • Clear space (preferred)
  • Print 1 in/25 mm Screen 80px
  • The Front Tilt Fade image is preferred. If the layout doesn’t allow for this image, use either the Front/Back Lockup or the Angled Right options.
  • Files are available in both CMYK and RGB. Images are provided in a Rich Black background. Use the asset that matches the color space and background color.
  • Do not overlap or place elements or products in front of an Xbox console render. Place items in the safe zone.
  • Green is a safe zone for other products to family in or tuck behind the console.
  • Yellow is an ‘OK’ zone but not preferred.
  • Red is an area where nothing should be placed.
  • When locking up other products as part of a partnership with an Xbox product, please size them in relative proportion to each other. Be mindful of making an Xbox product either too large, or too small.
  • Do not modify the logo.
  • The logo should not act as or be part of a headline or copy.
  • The Microsoft logo and the Xbox logos should be independent from each other and should never be used in a lockup together.
Iconography
  • The entire icon lockup should appear in creative. Do not crop or modify the icon.
  • Refer to Brand Central for icon files.
  • Clear space (preferred)
  • Minimum size ELITE Series 2 Print 1 in/25 mm Screen 80px
Layout And Composition
  • Xbox uses a variety of layouts for different communications.
  • The following pages of guidance detail the placement of type, logos, color, hardware renders and game art by layout.
  • When a horizontal logo is used in a digital layout, the entire logo height is 4% of the width + height of the layout rounded up to the whole pixel.
  • Digital margins are defined by 100% of the x-height of the logo.
  • Print margins are defined by 150% of the x-height of the logo.
  • This is the narrow bar along the bottom edge in vertical layouts and left edge in horizontal layouts.
  • For horizontal layouts, the left margin begins to the right of the green bar. When the layout is square, position the green bar to the bottom of the layout.
  • Green bar thickness (round up to the whole pixel) is 1.5% x (layout width + layout height). Minimum green bar thickness is 12 px.
  • In print the green bar thickness equals 1% of the layout width + layout height. Minimum green bar thickness is 2 mm.
  • Branding bar should be 10% of the height of the layout and extend to the left and right edges of your layout.
  • Logo symbols should be 50% of the height of the green bar and vertically centered.
  • Logos should be positioned equidistant from each other, and the left and right edges.
  • Monitor toppers should have a 75/25 split with branding bar on the right.
  • Logos should be stacked with Windows 10 below Xbox One and centered horizontally within the branding bar.
  • The width of the Windows 10 logo should be 97% of the Xbox One logo.
  • The logos should have a minimum clearance of the “X” in Xbox One on all sides.
  • Do not overlap or place elements or products in front of an Xbox console render. Place items in the safe zone.
  • Green is a safe zone for other products to family in or tuck behind the console.
  • Yellow is an ‘OK’ zone but not preferred.
  • Red is an area where nothing should be placed.
  • When locking up other products as part of a partnership with an Xbox product, please size them in relative proportion to each other. Be mindful of making an Xbox product either too large, or too small.
Responsible Gaming Guidelines
  • Xbox is committed to providing a safe and inclusive gaming space for everyone, regardless of where and how they play. Xbox wants everyone in the Xbox community (and the gaming community as a whole) to participate in a responsible and well-balanced lifestyle. Play is important as one aspect of a balanced life.
  • We strive to make life more fun for billions of people around the world by creating gaming experiences that everyone can enjoy. This is the core philosophy that drives our business, our brand and our actions.
  • Because, when everyone plays, we all win.
  • Diversity is a strength. Xbox strives to be inclusive by welcoming all people to our community, being open to new ideas, and by celebrating the uniqueness of our fans.
  • Nothing should come between you and the games you love. Xbox strives to eliminate barriers, and to empower gamers to customize the way they play.
  • Gaming is a fun part of a balanced life. Xbox strives to create a place where everyone can play responsibly, within the boundaries they set, and do so free from fear and intimidation.
  • Jump in is our invitation to gamers everywhere to join us on this journey. Our tagline invites gamers to play the games they want, with the people they want, on the devices they want. And they’ll become part of a vibrant, diverse community of gamers that are united by our common love of the game.
  • In order to promote a healthy play-life balance, these words and phrases should be avoided and excised from any and all communications.
  • Words to avoid: Addicted, addiction, addictive; compulsive, compulsion; crave, craving; dependent, dependence, dependency; endless; fixated, fixation; gamble, gambler, gambling; impulse, impulsion, impulse control; irresistible; obsessed, obsession, obsessive; uncontrollable; unending; limitless; no restraint; consuming, all-consuming.
  • Phrases and images to avoid: • Commenting on game design or a game as “addictive” or “time-consuming.” Example: “We tried to make X as intuitive and addictive as possible.” “X was a surprise hit this past summer and became an addiction.” • Endless play and playing for hours. Example: “Xbox Game Pass is your ticket to endless play” and “You’ll want to play for hours at a time.” Instead use the alternative: “Join Xbox Game Pass and discover your next favorite game.” • Encouraging the collection of rewards and achievements in a short amount of time. Example: “I earned X Gamerscore in Y hours!” • Anything related to gaming addiction, addictive gameplay, or video game addiction. Example: “Addictive gameplay,” “video games are our addiction,” “X game can be addicting,” “I played in an X hours long gaming marathon.” • Highlighting or celebrating hours played by the community rather than skill or variety. Example: “The Xbox Community spent X hours playing Y in the first 24 hours after its launch!” • Use of humor to allude to prioritizing gaming over other healthy parts of a balanced life. Example: “Take a day off from work to play X!” and “don’t worry about dinner, keep playing!” • Using language related to playing many different titles in a short amount of time. Example: “We require you to play the over 100 great games included in your membership—no negotiation.” • Momentum and success metrics related to time played. Example: “The Xbox Community spent X percent more time playing games.” • Promoting or spotlighting the duration of a gaming session or a game’s length. Example: “X hours of gameplay.” • Using language that promotes extended gaming sessions on devices where this is possible. Example:“Play for up to 35 continuous hours on a single battery charge!” • Supporting lengthy in-game challenges or events. Example: “This challenge lasts for 12 hours!” • Aggressive behavior related to a gaming session. Example: “Make your opponents rage quit!” “Get ready for a game so challenging you’ll throw your controller!” • Depiction of “gamers” as being irresponsible, unclean, or not living a normal and healthy life. Example: depiction of a 35-year-old male living in his parents’ basement covered in chip crumbs.
  • Additional responsible gaming guidelines—avoid the following: • The over-promotion or evangelization of violence in video games and violent gaming phrases. Example: “Kill shot,” “head shot,” “tracking kills,” “sniper kills,” or kills associated with locations. • Depicting guns pointed at the viewer/audience, guns firing, or guns that have just been fired. • Depicting guns pointing at another character, person, or living thing. Note: additional review and consideration will be given to the depiction of guns in gameplay trailers or gameplay footage.
  • Final note: This is not intended to be an all-inclusive list; please use these as guidelines and employ your best judgement when creating materials.
Video And Photoshoot Guidelines
  • Xbox preferably uses renders of its products and does not recommend shooting custom photography of the hardware or products. In some cases that may be necessary with video. Please allow additional time for preparation to be made for review of these elements. In particular, to allow for script, storyboard, potential on-site support, and post-production review.
  • If you’re planning a video or photoshoot, please reach out to xboxbrand@microsoft.com for more details.
  • A few things to keep in mind when capturing Xbox One consoles or controller hardware in a video or photoshoot.
  • • Clean all dust and fingerprints from TV monitor, controllers and the console.
  • • Hide all the cords. Should look like a nice clean setup.
  • • Do not show the hardware from behind.
  • • Nothing should sit directly on top of the game console.
  • • Hide logos on the TV if it is branded when possible.
  • • The TV shouldn’t sit directly on the floor and should be elevated.
  • • Aim for equal or greater than 55”+ screen TV. (not a PC monitor)
  • • Ensure the console does not have any Microsoft asset tags or stickers visible. This includes an HDMI sticker if on the front of the console under the disc drive (it may not be).
  • • Keep the console horizontal. Generally, the console is sold without a stand except for if provided as part of a limited-edition SKU. Never set the console on its side without a stand.
  • • While filming, ensure the console is on. You can tell this by the white Xbox Sphere on the front right of the console being illuminated white.
  • • Position the console near the TV, same as you would a cable box. Do not set other devices on Xbox One or under (have it be the only electronics other than the TV in its vicinity).
  • • Use the version of the Xbox One console that fits the intended audience for the communication, either Xbox One X or Xbox One S. Reach out to Xbox Brand for more details.
  • • Do not use the Xbox 360 console in any communications.
  • • Also ensure stickers and tags are removed if present from all sides of the controller
  • • Ensure the controller is on while filming, this also will have an Xbox Sphere illuminated in white in the center of the controller.
  • • Ensure only modern Xbox wireless controllers are used, (2017 or later). Pending the audience and communication focus, use the evergreen white or black controllers that comes with the console.
  • • Setup the console ahead of time if possible.
  • • Put batteries (2 AA for each controller) and would recommend pairing them to the console as well.
  • • Put the game in the console once set up to ensure it loads and is ready to go.
  • • Use a tone that is fun/friendly competition (not mean spirited).
  • • Please confirm any necessary ratings clearances are obtained (such as the ESRB for the US, etc.). Your game partner approver will be able to assist with that likely.
Apparel Guidelines
  • Use these colors when creating any Xbox apparel.
  • For all apparel, refer to the Xbox Official Gear guidelines. Please contact Xbox Consumer Products team for approval on promotional merchandise.
  • Apparel green Cotton 16-6340 TCX Plastics PQ-362C Polyester 16-6264 TSX
  • Apparel dark green Cotton 18-6024 TCX Plastics PQ-357C Polyester 18-6032 TSX
  • Apparel light green Cotton 15-0545 TCX Plastics PQ-2285C Polyester 14-0255 TSX Polyester (alt standalone) 16-0163 TSX

Promotion Insights

Color Analysis

Statistics computed across 7695 images

ColorMean
White52.3%
Black34.1%
Dark Blue25.9%
Off White25.1%
Light Blue20.6%
Orange19.4%
Dark Brown18.9%
Gray18.7%

Tone Distribution

ToneMean
Warm5.8%
Neutral70.2%
Cool24.0%

Sample Images

Image 1

Image 1

We’re giving people the ability to collaborate and connect on any device, anywhere! Find out how our #Windows365 Cloud PC, new integrations for #MicrosoftTeams and Dynamics 365, and other new features are changing hybrid work:

Attributes:

  • Caption: Windows 365 is the latest operating system from Microsoft
  • Keywords: Windows 365, Microsoft, operating system, technology, software, cloud computing, virtualization, productivity, user interface, user experience, compatibility, security, scalability, reliability, performance, integration, collaboration, accessibility, affordability, innovation

Image 2

Image 2

Which one is your mood today? Ours is WFH. 😂

Attributes:

  • Caption: Two dogs with different styles
  • Keywords: tie, dog, work, home, in person, days, white dog, brown dog, smiling, happy, cute, pug, shaggy, well groomed

Image 3

Image 3

Which one is your mood today? Ours is WFH. 😂

Attributes:

  • Caption: Two dogs in ties, one with a tie on and one with a tie off.
  • Keywords: tie, dog, tie off, tie on, two dogs, in tie, in tie off, in tie on, two dogs in tie, two dogs in tie off, two dogs in tie on

Image 4

Image 4

Bring your iCloud account into #Outlook for Mac and organize your work and personal emails, contacts, and calendars all in one app. Get the details:

Attributes:

  • Caption: A laptop with Microsoft 365 App Support for Apple Silicon Macs
  • Keywords: laptop, macbook, mac, apple, microsoft, 365, support, app, apple silicon, macbook air, macbook pro, macbook pro 13, macbook pro 16

Image 5

Image 5

From major announcements to new releases, don’t miss all the exciting sessions taking place at #MSIgnite! Check them out now:

Attributes:

  • Caption: Microsoft Ignite March 2021
  • Keywords: microsoft, ignite, march 2021, sessions, 365, sessions, at ignite

Image 6

Image 6

2022 really got us thinking anything is possible! What’s on your 2023 BINGO card?

Attributes:

  • Caption: Bingo game with many different options
  • Keywords: Bingo, Microsoft, Azure, Bigfoot, SQL Server, Zune, Movie Sequel, Potato, LinkedIn, Briefcase, Last Email, National Holiday, Ideas, Camera, Fairy, Tooth Fairy

Image 7

Image 7

2022 really got us thinking anything is possible! What’s on your 2023 BINGO card?

Attributes:

  • Caption: Bingo cards with various sayings on them.
  • Keywords: bingo, cards, sayings, business, humor, industry, tech, microsoft, azure, war room, rawn room, teams, email, industry standard, robot voice, azure, free space, national holiday, ideas, camera, fairy tale, LinkedIn, brie case, sign, work holiday, tooth fairy

Image 8

Image 8

“Success is 10% inspiration 90% presentation.” – Microsoft PowerPoint Designer

Attributes:

  • Caption: A laptop with a slide show on vertical gardens
  • Keywords: laptop, vertical gardens, slide show, HP, candle, book, table, presentation, green, indoor, outdoor, gardening, plants, design, decoration, vertical gardening

Image 9

Image 9

Now, you can share screenshots, photos, and other images to #MicrosoftToDo on Android to quickly create a task. Try it out:

Attributes:

  • Caption: Create tasks from images on Android
  • Keywords: Android, tasks, images, create, do, app

Image 10

Image 10

Microsoft #OneNote provides a digital way to easily capture your typed and handwritten notes. Download this essential e-book to learn how:

Attributes:

  • Caption: A woman typing on a laptop
  • Keywords: woman, laptop, office, tablet, OneNote for Meetings, presentation, business, work, productivity, technology, computer, tablet, monitor, mouse, keyboard, cell phone, potted plant, coffee mug, books, pens, paper, office supplies

… and 7685 more images

Additional Properties

PropertyValue
Wikidata LinkOpen Wikidata
PropertyValue
Product Or Material ProducedMicrosoft Surface; Microsoft Mobile; Visual Studio; Microsoft Bing; Software; Microsoft Servers; Azure; Computer Hardware; Microsoft Windows; Microsoft Dynamics
ProductMicrosoft Surface; Microsoft Mobile; Visual Studio; Microsoft Bing; Software; Microsoft Servers; Azure; Computer Hardware; Microsoft Windows; Microsoft Dynamics
Headquarters LocationRedmond
SubsidiaryMicrosoft Egypt; Microsoft Israel; Softomotive; Skype Technologies; Tellme Networks; Jellyfishcom; Microsoft Canada; Microsoft Morocco; Microsoft Global Finance; Microsoft India R D; Microsoft Sro; Microsoft Saudi; +43 more
Foundation Date1975
Official NameMicrosoft Corporation
Irs Employer Identification Number91-1144442
Legal Entity IdentifierINR2EJN1ERAN0W5ZP974
Topic’S Main Wikimedia PortalPortal:Microsoft
IsinUS5949181045
Founded ByBill Gates, Paul Allen
CountryUnited States
Headquarters LocationRedmond
Viaf Cluster Id148809628
Bibliothèque Nationale De France Id120673486
Idref Id030109434
Library Of Congress Authority Idn86810571
Isni0000000121813404
Stock ExchangeNasdaq (from 1987-09-17), Hong Kong Stock Exchange
Chief Executive OfficerSteve Ballmer (from 2000, until 2014-02-04), Satya Nadella (from 2014-02-04), Bill Gates (from 1975, until 2000)
Topic’S Main CategoryCategory:Microsoft
Gnd Id5003949-0, 16293934-6
Child Organization Or UnitXbox Game Studios, Avanade, Microsoft Algeria, Microsoft India R & D, Lionhead Studios (+53 more)
Selibr Id347184
Ndl Authority Id00322150
National Library Of Spain Spmabn Id (Bne V1.0)XX121178
Freebase Id/m/04sv4
Described By SourceLentapedia (full versions), Lentapedia
Union List Of Artist Names Id500333090
X (Twitter) UsernameMicrosoft (as of 2018-05-10, from 2009-09-14), MicrosoftUK (as of 2020-03-07, from 2012-07-27), MicrosoftHelps (as of 2020-03-07, from 2009-09-20), MSFTIssues (as of 2020-03-07, from 2009-02-05), MSFTMechanics (as of 2020-03-07, from 2013-08-05) (+7 more)
Instagram Usernamemicrosoft (as of 2021-10-23), microsoftdeutschland (as of 2021-10-23)
Facebook UsernameMicrosoft (as of 2021-10-23, from 2008-01-08), MicrosoftDE (as of 2021-10-23, from 2010-09-27)
Github Accountmicrosoft, microsoftarchive, Microsoft-corp
Official Blog Urlhttps://blogs.microsoft.com/
Industrytechnology industry, software industry, software development, International Standard Industrial Classification
Product Or Material ProducedMicrosoft Windows, , Microsoft Servers, , Azure (+9 more)
Legal FormWashington corporation
Has Organizational DivisionMicrosoft Research, Microsoft Digital Crimes Unit, Microsoft Press, Microsoft Gaming
Commons GalleryMicrosoft
Cantic Id (Former Scheme)a11919863
Nl Cr Aut Idkn20020321575
Libraries Australia Id35928074
Nukat Idn97048261
Portuguese National Library Author Id135822
History Of Topichistory of Microsoft
Ted Topic Idmicrosoft
Researchgate Institute IdMicrosoft
Eu Transparency Register Id0801162959-21
New York Times Topic Idcompany/microsoft-corporation
Ne.Se Idmicrosoft-corporation
Permanent Duplicated Item
Quora Topic IdMicrosoft-company-1
Crunchbase Organization Idmicrosoft, microsoft-dynamics
Itu/Iso/Iec Object Id1.3.6.1.4.1.311, 1.2.840.113556
Youtube Channel IdUCFtEEv80fQVKkD4h1PF-Xqw (as of 2020-12-12, from 2006-02-13)
Public Key Fingerprint9A04 E819 0A5F 6502 1090 2D6E 03CC 7E21 D9AE 9F02 (from 2016-10-05, until 2017-11-28), A771 72CD C2F5 173E E927 7358 FB02 5F08 B5E1 6ABC (from 2016-10-05, until 2017-11-28), 3EE1 4A70 666B 335C 389B 4260 E142 F56D 0B02 12D8 (from 2018-10-16, until 2019-10-31), 998D 7EC1 A516 E3D1 7FF9 0480 EF14 8D3C DE71 4E0D (from 2023-10-19, until 2026-10-18), 9CB2 E4CA 21D6 BE7F 2492 643C 9B11 7025 DE05 46F9 (from 2023-10-19, until 2026-10-18) (+2 more)
Justia Patents Company Idmicrosoft
Part OfNasdaq-100, Dow Jones Industrial Average, Big Tech (web), S&P 500, Dow Jones Global Titans 50 (+3 more)
Babelio Author Id99078
Ipv4 Routing Prefix52.96.0.0/12, 52.112.0.0/14, 20.160.0.0/12 (from 2017-02-22), 52.130.0.0/15 (from 2015-11-24), 52.132.0.0/14 (from 2015-11-24) (+3 more)
Dagens Nyheter Topic Idmicrosoft
Dagens Næringsliv Topic IdMicrosoft
The Times Of India Topic IdMicrosoft
Nla Trove People Id1149675
Great Russian Encyclopedia Online Id (2017)2164159
Encyclopedia Of Modern Ukraine Id60519
Babelnet Id01165400n
Permid4295907168
Cooper Hewitt Person Id68739191
Encyclopædia Britannica Online Idtopic/Microsoft-Corporation
Usb Vendor Id045e
Open Funder Registry Funder Id100004318
Mac Address Block Large Id0050F2, 3059B7, 4C0BBE, 501AC5, 5882A8 (+44 more)
Autonomous System Number12076, 8075, 8068, 8069
Award ReceivedBigBrotherAwards (as of 2002-01-01), BigBrotherAwards (as of 2023)
Subredditmicrosoft (from 2008-01-25)
Grid Idgrid.419815.0
National Library Of Israel Id (Old)000093139
Mobygames Company Id (Former Scheme)microsoft-corporation
Pm20 Folder Idco/029195
App Store Developer Id298856275
Share Catalogue Author Id288066
Owner OfMicrosoft TechNet, BigPark, Games for Windows, Microsoft Academic Search, Mojang Studios (+78 more)
Search Formatter Urlhttps://www.microsoft.com/zh-cn/search/result.aspx?q=$1&form=MSHOME, https://www.microsoft.com/zh-cn/search/shop/games?q=$1
Microsoft Academic Id (Discontinued)1290206253
Corporate Number (Japan)8700150090374
Weibo User Idmsftchina
Whosampled Artist IdMicrosoft
Klexikon Article IdMicrosoft
Dr Topic Idmicrosoft
Privacy Policy Urlhttps://privacy.microsoft.com/en-us/privacystatement, https://privacy.microsoft.com/de-de/privacystatement
Gran Enciclopèdia Catalana Id (Former Scheme)0244351
Central Index Key0000789019
Omegawiki Defined Meaning691844
Owned ByBlackRock (as of 2015-09-30), Bill Gates (as of 2014-09-30), The Vanguard Group (as of 2015-09-30), Capital Group Companies (as of 2015-09-30), State Street Corporation (as of 2015-09-30) (+6 more)
Great Norwegian Encyclopedia IdMicrosoft_Corporation
Opencorporates Idus_wa/600413485
Board MemberReid Hoffman (from 2017), Bill Gates (from 1981, until 2020), Hugh Francis Johnston (from 2017), Teri List (from 2014), Satya Nadella (from 2014) (+13 more)
Openmlol Author Id159320
Location Of FormationAlbuquerque
Hrvatska Enciklopedija Id40580
Iso 9362 Swift/Bic CodeMSFTUS66XXX, MSFTUSA1XXX
Glassdoor Company Id1651
Ror Id00d0nc645
Pinterest Usernamemicrosoft
Terms Of Service Urlhttps://www.microsoft.com/en-us/legal/terms-of-use, https://www.microsoft.com/de-de/rechtliche-hinweise/nutzungsbedingungen
Described At Urlhttp://www.fundinguniverse.com/company-histories/microsoft-corporation-history/
Media Arts Database IdC45621
External AuditorDeloitte & Touche LLP
De Agostini IdMicrosoft
Yesasia Author Id33257
X Topic Id10027232467
Partnership WithID2020
Treccani Idmicrosoft
Fandom Wiki Idmicrosoft
Fandom Article Idmicrosoft:Microsoft, xbox:Microsoft, gamicus:Microsoft, nintendo:Microsoft, xbox-360:Microsoft (+7 more)
Pcgamingwiki IdCompany:Microsoft
Ringgold Id6834
Uk Parliament Thesaurus Id45631
Namuwiki IdMicrosoft
Gamespot Developer Idmicrosoft
Linkedin Company Or Organization Idmicrosoft (as of 2021-10-23)
Internet Game Database Company Idmicrosoft
Social Media Followers788,000 (as of 2021-07-02), 1,640,000 (as of 2024-07-20), 1,950,000 (as of 2025-03-10), 2,160,000 (as of 2025-06-07)
Open Library IdOL4943148A
Owler Company Idmicrosoft
Cantic Id981058512489506706
Email Addressopensource@microsoft.com
Phone Number+1-425-882-8080, +49-1806-672255
Google Play Developer SlugMicrosoft Corporation
National Library Of Israel J9U Id987007265465105171
Work LocationMicrosoft Silicon Valley Campus
Levels.Fyi Company IdMicrosoft
Comparably Company Idmicrosoft
Osm Name Suggestion Index Idmicrosoft-918717
Openalex IdI1290206253
Official Jobs Urlhttps://careers.microsoft.com/us/en
Indeed Company IdMicrosoft
Lex IdMicrosoft
Commons Creator PageMicrosoft
Vc.Ru Company Idmicrosoft
Tiktok Usernamemicrosoft
Small Logo Or IconMicrosoft icon.svg
Similarweb Ranking44 (as of 2022-07)
Golden IdMicrosoft-6GKP
Bibsys Id90182985
Canadiana Name Authority Idncf10383000
National Library Of Greece Id44026
National Library Of Lithuania IdLNB:V*8936;=BM
National Library Of Latvia Id000083581
Nacsis Cat Author IdDA04359585
Nsk (Viaf) Id000351632
National Library Of Poland Mms Id9810635047505606
Rero Id (Legacy)A003592805
Libris Uri86lpvmjs41cgxwv
National Library Of Iceland Id000090454
Calis Idn2021026484
Shortened Url Formatterhttps://msft.it/$1
Reddit Topic Idmicrosoft
On Focus List Of Wikimedia ProjectWikipedia:Vital articles/Level/4 (as of 2022-10-31)
Contact Page Urlhttps://support.microsoft.com/en-us/contactus
Inception1975-04-04
Cinii Research Id1140000791574888960
University Of Barcelona Authority Id981058512489506706
Bbc News Topic Idcvenzmgyg0lt
Rawg Developer Idmicrosoft
Rawg Publisher Idmicrosoft
Rationalwiki IdMicrosoft
Mobygames Company Id13596
Niconicopedia Idmicrosoft
Politika Topic Id118
Great Russian Encyclopedia Portal Idmicrosoft-d51ded
Radio France Person Idmicrosoft
National Library Of Brazil Id000296458
Member OfOpenStreetMap Foundation (from 2023-11-24), Business Software Alliance, Alpha-Omega
Google Scholar Organization Id12331530069074480064
Larousse Iddivers/Microsoft/133113
Wikikids IdMicrosoft
Lobbypedia IdMicrosoft
Gran Enciclopèdia Catalana Idmicrosoft
Onix Codelist Id139/MSF
Whatsapp Channel Id0029VaHChUt96H4JTM53W42p
Museum Digital Id12379
Tuespwiki IdGeneral:Microsoft
C64 Wiki IdMicrosoft
Musicbrainz Label Idd8cfe5d0-7427-4064-aa35-bc0ce2ba88d2
Gamefaqs Company Id76449
Vikidia Article Iden:Microsoft, es:Microsoft, fr:Microsoft
Scopus Affiliation Id60026532
Icannwiki Page IdMicrosoft
Affiliated Worker OrganisationMicrosoft worker organizations
Topic Has TemplateTemplate:Microsoft
Gamereactor Company IdMicrosoft
Kisti IdK000228561
Kultboy Company Id322
Itv News Topic Idmicrosoft
Different FromMicrosoft
Bluesky Handlemicrosoft.com (from 2023-05-03)
Libération Topic Idmicrosoft
France 24 Topic Id (French)microsoft
Operating Areaworldwide
Littlesis Organization Id44
Opensecrets Organization Idd000000115
Item Operated
Lemmy Community Idmicrosoft@lemdro.id
Domain Namemicrosoft.com, live.com
The Atlantic Topic Idorganization/microsoft
The Guardian Topic Idtechnology/microsoft
Scimago Institutions Rankings Id81329, 81348
‎Computerlanguage.Com DefinitionMicrosoft
‎Private Enterprise Number311
Jrc Names Id264531
‎Yale Lux Idgroup/aae6c561-6b10-4840-a065-706c0124bce4
Github Topicmicrosoft
Wikirate Company Id7354
My Abandonware Company Idpr, 13d
Brockhaus Enzyklopädie Online Idmicrosoft-corp
Pci Vendor Id1414
T10 Vendor Id StringMSFT
Pixiv Encyclopedia IdMicrosoft
Scholargps Institution Id31704152333550
‎Gamesindustry.Biz Tag Idcompanies/microsoft
Pnp Vendor IdMSH
North Data IdMicrosoft%20Corporation%20Corp%C2%B7,%20Redmond,%20US/_c5909121648
Multimediawiki Page IdMicrosoft
Sitemap Urlhttps://www.microsoft.com/sitemap, https://www.microsoft.com/sitemap.xml, https://www.microsoft.com/en-us/sitemap
Threads Usernamemicrosoft, microsoftdeutschland
Street AddressMicrosoft Way 1
Visuotinė Lietuvių Enciklopedija Idmicrosoft
The Advocate Tag Idmicrosoft
ImageBuilding92microsoft.jpg
The Retro Web Company Id591
SubsidiaryXbox Game Studios, Avanade, Microsoft Algeria, Microsoft India R & D, Lionhead Studios (+53 more)
IsinUS5949181045
Business DivisionMicrosoft Research, Microsoft Digital Crimes Unit, Microsoft Press, Microsoft Gaming
ProductMicrosoft Windows, , Microsoft Servers, , Azure (+9 more)
PartnershipID2020
Emailopensource@microsoft.com
Facebook IdMicrosoft (as of 2021-10-23, from 2008-01-08), MicrosoftDE (as of 2021-10-23, from 2010-09-27)
Twitter UsernameMicrosoft (as of 2018-05-10, from 2009-09-14), MicrosoftUK (as of 2020-03-07, from 2012-07-27), MicrosoftHelps (as of 2020-03-07, from 2009-09-20), MSFTIssues (as of 2020-03-07, from 2009-02-05), MSFTMechanics (as of 2020-03-07, from 2013-08-05) (+7 more)
Linkedin Idmicrosoft (as of 2021-10-23)

Revenue History

Revenue ($)Year informationBucket
$93.58Bas of 201550B-100B
$86.83Bas of 201450B-100B
$77.85Bas of 201350B-100B
$73.72Bas of 201250B-100B
$69.94Bas of 201150B-100B
$85.32Bas of 201650B-100B
$89.95Bas of 201750B-100B
$110.36Bas of 2018100B-500B
$125.84Bas of 2019100B-500B
$143.01Bas of 2020100B-500B
$168.09Bas of 2021100B-500B
$198.27Bas of 2022100B-500B
$60.42Bas of 2008, from 2007-07-01, until 2008-06-3050B-100B
$58.44Bas of 2009, from 2008-07-01, until 2009-06-3050B-100B
$62.48Bas of 2010, from 2009-07-01, until 2010-06-3050B-100B
$211.91Bas of 2023, from 2022-07-01, until 2023-06-30100B-500B
$245.12Bas of 2024, from 2023-07-01, until 2024-06-30100B-500B
$281.72Bas of 2025, from 2024-07-01, until 2025-06-30100B-500B

Operating Income History

Operating Income ($)Year informationBucket
$24.10Bas of 201010B-50B
$20.18Bas of 201610B-50B
$29.02Bas of 201710B-50B
$35.06Bas of 201810B-50B
$42.96Bas of 201910B-50B
$52.96Bas of 202050B-100B
$69.92Bas of 202150B-100B
$22.27Bas of 2008, from 2007-07-01, until 2008-06-3010B-50B
$20.36Bas of 2009, from 2008-07-01, until 2009-06-3010B-50B
$27.16Bas of 2011, from 2010-07-01, until 2011-06-3010B-50B
$21.76Bas of 2012, from 2011-07-01, until 2012-06-3010B-50B
$26.76Bas of 2013, from 2012-07-01, until 2013-06-3010B-50B
$27.76Bas of 2014, from 2013-07-01, until 2014-06-3010B-50B
$18.16Bas of 2015, from 2014-07-01, until 2015-06-3010B-50B
$83.38Bas of 2022, from 2021-07-01, until 2022-06-3050B-100B
$88.52Bas of 2023, from 2022-07-01, until 2023-06-3050B-100B
$109.43Bas of 2024, from 2023-07-01, until 2024-06-30100B-500B
$128.53Bas of 2025, from 2024-07-01, until 2025-06-30100B-500B

Net Profit History

Net Profit ($)Year informationBucket
$16.80Bas of 201610B-50B
$12.19Bas of 201510B-50B
$25.49Bas of 201710B-50B
$16.57Bas of 201810B-50B
$39.24Bas of 201910B-50B
$44.28Bas of 202010B-50B
$61.27Bas of 202150B-100B
$17.68Bas of 2008, from 2007-07-01, until 2008-06-3010B-50B
$18.76Bas of 2010, from 2009-07-01, until 2010-06-3010B-50B
$23.15Bas of 2011, from 2010-07-01, until 2011-06-3010B-50B
$16.98Bas of 2012, from 2011-07-01, until 2012-06-3010B-50B
$21.86Bas of 2013, from 2012-07-01, until 2013-06-3010B-50B
$22.07Bas of 2014, from 2013-07-01, until 2014-06-3010B-50B
$72.74Bas of 2022, from 2021-07-01, until 2022-06-3050B-100B
$14.57Bas of 2009, from 2008-07-01, until 2009-06-3010B-50B
$72.36Bas of 2023, from 2022-07-01, until 2023-06-3050B-100B
$88.14Bas of 2024, from 2023-07-01, until 2024-06-3050B-100B
$101.83Bas of 2025, from 2024-07-01, until 2025-06-30100B-500B

Employees History

EmployeesYear informationBucket
221,000as of 2022100K-500K
114,000as of 2016-06-30100K-500K
120,849as of 2016-12-31100K-500K
131,300as of 2018100K-500K
140,768as of 2018-06-30100K-500K
144,000as of 2019-06-30100K-500K
118,000as of 2015-06-30100K-500K
124,000as of 2017-06-30100K-500K
163,000as of 2020-06-30100K-500K
181,000as of 2021-06-30100K-500K
228,000as of 2024100K-500K

Total Assets History

Total Assets ($)Year informationBucket
$193.69Bas of 2016-06-30100B-500B
$176.22Bas of 2015-06-30100B-500B
$258.85Bas of 2018-06-30100B-500B
$250.31Bas of 2017-06-30100B-500B
$286.56Bas of 2019-06-30100B-500B
$301.31Bas of 2020-06-30100B-500B
$333.78Bas of 2021-06-30100B-500B
$411.98Bas of 2023-06-30100B-500B
$364.84Bas of 2022-06-30100B-500B
$512.10Bas of 2024500B-1T

Total Equity History

Total Equity ($)Year informationBucket
$102.33Bas of 2019-06-30100B-500B
$82.72Bas of 2018-06-3050B-100B
$118.30Bas of 2020-06-30100B-500B
$141.99Bas of 2021-06-30100B-500B
$166.54Bas of 2022-06-30100B-500B
$206.22Bas of 2023-06-30100B-500B
$268.50Bas of 2024100B-500B

Market Capitalization History

Market Capitalization ($)Year informationBucket
$407.00Bas of 2016100B-500B
$1.78Tas of 2020OVER-1T
$2.14Tas of 2021-07-31OVER-1T
$2.27Tas of 2021-08-26OVER-1T
$3.16Tas of 2025-05-01OVER-1T
🐛 Report