Nintendo

Japanese multinational video game and consumer electronics company

📋 1 Guidelines

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Product Or Material Produced

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Foundation Year Bucket

Official Websites

Brand Guidelines

2008

Brand Summary

Mission
  • Nintendo’s mission is to continue to create intriguing new ideas and bring smiles to customers everywhere, regardless of age, gender, nationality, or culture [^1].
Core Values
  • innovation
  • corporate sincerity
  • quality
  • trust
  • universality
  • individuality
  • credibility
Target Audience
  • Nintendo targets a global audience, aiming to appeal to everyone without regard to age, gender, nationality, or culture [^2].
Personality Traits
  • innovative
  • trustworthy
  • universal
  • credible
  • individualistic
Visual Identity Overview
  • Nintendo’s visual identity centers on a unified corporate logo featuring a logotype within a racetrack shape, with strict guidelines for proportion, protective area, and color usage (gray, white, black). The logo is used consistently across products, packaging, promotional materials, and digital platforms, emphasizing clarity, recognizability, and quality [^3].

Categories

Color Palette
  • Gray is the standard color, followed by white, and black, in that order.
  • On a white background, use gray. On a color background that decreases the visibility of the gray logo, use white. Only in cases where the visibility of white logo is low, then the black color may be used.
  • Gray Standard color CMYK :K50% RGB :R140+G140 +B140 PANTONE Cool Gray 8c
  • White CMYK : C 0% + M 0% + Y 0% + K 0% RGB :R 255 +G 255+B 255
  • Black CMYK : K 100% RGB :R 0+G 0 +B 0
  • On color backgrounds. Illustrations, or patterns that decrease the visibility of the gray logo, the first preference is to use the logo In white (reversed out).
  • When the white color lowers the legibility, block con be used.
  • Do not use a while fill Inside the racetrack. The background color should always show through the interior of the racetrack. Do not odd on outline around the logo elements.
  • Do not change the color
  • Do not mix the color
  • Do not change the color of the elements
  • Single color printing When printing with a single color, the white color logo (reversed out) is recommended. The background color must have enough contrast. Do not odd on outline to Increase contrast on a weak color background.
  • Style Do not Include a white fill Do not add an outline
Typography
  • The first romanized Nintendo logo using the font style associated with the current “racetrack” design was in 1959. This logo was modified several times over the years, but continued to retain the basic form still in use today.
  • 1959 - The text style is changed to a non-cursive style.
  • 1995 - The current logo is a little bolder and the racetrack fits tighter around the text when compared to the earlier version.
  • Nintendo of Europe GmbH The correct legal name in AvantGarde Bold font style.
  • Nintendo The correct informal name in AvantGarde Bold font style.
Logo Usage
  • Make sure that you are using the latest version of the Nintendo logo.
  • The Nintendo logo is our primary and most well known trademark. Information on proper and improper use of this logo is given in the next section.
  • The correct corporate logo.
  • Obsolete logo no longer in use. DO NOT USE!
  • The Nintendo corporate logo includes the text logotype and the racetrack. The logotype must always be used together with the racetrack. When displaying the corporate logo, a certain protective clear space should be maintained, and no other logos, text or graphic elements are allowed within this surrounding area.
  • The size of the protective area around the logo is the same as the height and width of the “n” of the logotype. Expressed in numerical values, the margins at the left and right should each be 10% of the logo’s width, and the margins at the top and bottom should each be 35% of the logo’s height.
Brand Values
  • Make sure that you are using the latest version of the Nintendo logo.
  • It is important to use our logo in a consistent and correct manner, based on the guidelines set down in this document. This will help us achieve the following goals: • Protect our rights to ownership and use of our logo. • Maintain our reputation for high quality, high value products. • Maintain a positive and strong image that is instantly recognizable. • Reinforce our individuality and credibility. • Project the universality of our company and products.
Visual Style
  • Make sure that you are using the latest version of the Nintendo logo.
  • The Nintendo corporate logo includes the text logotype and the racetrack. The logotype must always be used together with the racetrack. When displaying the corporate logo, a certain protective clear space should be maintained, and no other logos, text or graphic elements are allowed within this surrounding area.
  • The size of the protective area around the logo is the same as the height and width of the “n” of the logotype. Expressed in numerical values, the margins at the left and right should each be 10% of the logo’s width, and the margins at the top and bottom should each be 35% of the logo’s height.
  • Gray is the standard color, followed by white, and black, in that order.
  • On a white background, use gray. On a color background that decreases the visibility of the gray logo, use white. Only in cases where the visibility of white logo is low, then the black color may be used.
  • Gray Standard color CMYK :K50% RGB :R140+G140 +B140 PANTONE Cool Gray 8c
  • White CMYK : C 0% + M 0% + Y 0% + K 0% RGB :R 255 +G 255+B 255
  • Black CMYK : K 100% RGB :R 0+G 0 +B 0
  • On color backgrounds. Illustrations, or patterns that decrease the visibility of the gray logo, the first preference is to use the logo In white (reversed out).
  • When the white color lowers the legibility, block con be used.
  • Do not use a while fill Inside the racetrack. The background color should always show through the interior of the racetrack. Do not odd on outline around the logo elements.
  • When working with the Nintendo logo. It Is Important to avoid creating designs that modify the trademark, or detract from the appearance or readability of our brand.
  • Do not change the ratio of width or height
  • Do not change the proportion of the logotype to the racetrack
  • Do not remove the racetrack
  • Do not reverse or flip the Image
  • Do not change the shape
  • Do not tilt
  • Do not change the color
  • Do not mix the color
  • Do not change the color of the elements
  • Single color printing When printing with a single color, the white color logo (reversed out) is recommended. The background color must have enough contrast. Do not odd on outline to Increase contrast on a weak color background.
  • Do not Include a white fill
  • Do not add an outline
  • Do not Include the logo Inside a box.
  • Do not combine with text
  • Do not combine with other elements outline, extra racetrack, or other shape
  • Do not embed within a sentence
  • Do not overlay other elements
  • Do not use the logo as a pattern
Layout And Composition
  • The Nintendo corporate logo includes the text logotype and the racetrack. The logotype must always be used together with the racetrack. When displaying the corporate logo, a certain protective clear space should be maintained, and no other logos, text or graphic elements are allowed within this surrounding area.
  • The size of the protective area around the logo is the same as the height and width of the “n” of the logotype. Expressed in numerical values, the margins at the left and right should each be 10% of the logo’s width, and the margins at the top and bottom should each be 35% of the logo’s height.
Packaging Design
  • Nintendo product packaging and marketing materials must include the proper copyright notice. Typically, this would be something like: ”©(date) Nintendo.”
  • Make sure that you are using the latest version of the Nintendo logo.
  • The Nintendo corporate logo includes the text logotype and the racetrack. The logotype must always be used together with the racetrack. When displaying the corporate logo, a certain protective clear space should be maintained, and no other logos, text or graphic elements are allowed within this surrounding area.
  • The size of the protective area around the logo is the same as the height and width of the “n” of the logotype. Expressed in numerical values, the margins at the left and right should each be 10% of the logo’s width, and the margins at the top and bottom should each be 35% of the logo’s height.
  • Gray is the standard color, followed by white, and black, in that order.
  • On a white background, use gray. On a color background that decreases the visibility of the gray logo, use white. Only in cases where the visibility of white logo is low, then the black color may be used.
  • Gray Standard color CMYK :K50% RGB :R140+G140 +B140 PANTONE Cool Gray 8c
  • White CMYK : C 0% + M 0% + Y 0% + K 0% RGB :R 255 +G 255+B 255
  • Black CMYK : K 100% RGB :R 0+G 0 +B 0
  • On color backgrounds. Illustrations, or patterns that decrease the visibility of the gray logo, the first preference is to use the logo In white (reversed out). When the white color lowers the legibility, black can be used.
  • Do not use a white fill inside the racetrack. The background color should always show through the interior of the racetrack. Do not add an outline around the logo elements.
  • When working with the Nintendo logo. It Is Important to avoid creating designs that modify the trademark, or detract from the appearance or readability of our brand.
  • Do not change the ratio of width or height
  • Do not change the proportion of the logotype to the racetrack
  • Do not remove the racetrack
  • Do not reverse or flip the image
  • Do not change the shape
  • Do not tilt
  • Do not change the color
  • Do not mix the color
  • Do not change the color of the elements
  • When printing with a single color, the white color logo (reversed out) is recommended. The background color must have enough contrast. Do not add an outline to increase contrast on a weak color background.
  • Do not include a white fill
  • Do not add an outline
  • Do not include the logo inside a box.
  • Do not combine with text
  • Do not combine with other elements outline, extra racetrack, or other shape
  • Do not embed within a sentence
  • Do not overlay other elements
  • Do not use the logo as a pattern
  • The Nintendo corporate logo includes the text logotype and the racetrack. The logotype must always be used together with the racetrack. When displaying the corporate logo, a certain protective clear space should be maintained, and no other logos, text or graphic elements are allowed within this surrounding area.
  • The size of the protective area around the logo is the same as the height and width of the “n” of the logotype. Expressed in numerical values, the margins at the left and right should each be 10% of the logo’s width, and the margins at the top and bottom should each be 35% of the logo’s height.
  • Gray is the standard color, followed by white, and black, in that order.
  • On a white background, use gray. On a color background that decreases the visibility of the gray logo, use white. Only in cases where the visibility of white logo is low, then the black color may be used.
  • Gray Standard color CMYK :K50% RGB :R140+G140 +B140 PANTONE Cool Gray 8c
  • White CMYK : C 0% + M 0% + Y 0% + K 0% RGB :R 255 +G 255+B 255
  • Black CMYK : K 100% RGB :R 0+G 0 +B 0
  • On color backgrounds. Illustrations, or patterns that decrease the visibility of the gray logo, the first preference is to use the logo In white (reversed out).
  • When the white color lowers the legibility, block con be used.
  • Do not use a while fill Inside the racetrack. The background color should always show through the interior of the racetrack. Do not odd on outline around the logo elements.
  • When working with the Nintendo logo. It Is Important to avoid creating designs that modify the trademark, or detract from the appearance or readability of our brand.
  • Do not change the ratio of width or height
  • Do not change the proportion of the logotype to the racetrack
  • Do not remove the racetrack
  • Do not reverse or flip the Image
  • Do not change the shape
  • Do not tilt
  • Do not change the color
  • Do not mix the color
  • Do not change the color of the elements
  • Single color printing When printing with a single color, the white color logo (reversed out) is recommended. The background color must have enough contrast. Do not odd on outline to Increase contrast on a weak color background.
  • Do not Include a white fill
  • Do not add an outline
  • Do not Include the logo Inside a box.
  • Do not combine with text
  • Do not combine with other elements outline, extra racetrack, or other shape
  • Do not embed within a sentence
  • Do not overlay other elements
  • Do not use the logo as a pattern

Additional Properties

PropertyValue
Wikidata LinkOpen Wikidata
PropertyValue
Product Or Material ProducedVideo Game; Video Game Console; Software
Headquarters LocationHigashiyama Ku; Shimogyo Ku; Kyoto
Foundation Date1947; 1889
Headquarters LocationKyoto, Shimogyō-ku (from 1889, until 1959), Higashiyama-ku (from 1959, until 2000)
Founded ByFusajirō Yamauchi
Topic’S Main CategoryCategory:Nintendo
Inception1889-09-23, 1947
Musicbrainz Label Idd6404fef-42d9-4b4f-8853-02ffd71433ca, 7887c771-abf2-4b01-be31-4f7285904e87
Freebase Id/m/059wk
Industryvideo game industry, game industry, video game industry
ImageNintendo Headquarters - panoramio.jpg (as of 2010-03-31), Nintendo 1889.jpg (as of 1889), Headquarters of Nintendo Co., Ltd.jpg (as of 2022-02-24)
Dewey Decimal Classification794.82
IsinJP3756600007
Facebook UsernameNintendo
X (Twitter) UsernameNintendo (as of 2018-05-10, from 2011-05-30), NintendoDE (as of 2021-05-24, from 2012-02-13), NintendoNL (as of 2021-05-24, from 2012-02-13), NintendoBE_NL (as of 2021-05-24, from 2012-03-19), NintendoBE_FR (as of 2021-05-24, from 2012-02-13) (+3 more)
Stock ExchangeTokyo Stock Exchange (from 1983-07-21), Nasdaq, Frankfurt Stock Exchange, OTC Markets Group
Has Organizational DivisionNintendo Entertainment Planning & Development, Nintendo Platform Technology Development
Child Organization Or UnitNintendo of America, Nintendo Network Service Database, Nintendo European Research & Development, 1-Up Studio, Nintendo France (+10 more)
Topic Has TemplateTemplate:Nintendo Company
Discogs Label Id46125
Topic’S Main Wikimedia PortalPortal:Nintendo
Legal Formkabushiki gaisha
Commons GalleryNintendo
CountryJapan
Ndl Authority Id00644798
Viaf Cluster Id145603854
Musicbrainz Artist Id05e536dd-abaa-4e87-b9c0-678eb59c38c8
Owned ByCapital Group Companies, Bank of Kyoto, Public Investment Fund
Corporate Number (Japan)1130001011420
Youtube Channel IdUCkH3CcMfqww9RsZvPRPkAJA (as of 2021-10-27, from 2013-03-13)
Location Of FormationJapan
Isni0000000404905456
Quora Topic IdNintendo-company
Bibliothèque Nationale De France Id13980292t
Ringgold Id273134
Encyclopædia Britannica Online Idtopic/Nintendo-Company-Ltd
The Times Of India Topic IdNintendo
Award ReceivedDeutscher Spielepreis Special Prize (as of 1991), The Game Awards − Developer of the Year (as of 2014-12-05)
Permid4295876067
Usb Vendor Id057e
Mac Address Block Large Id0009BF, 001656, 0017AB, 00191D, 0019FD (+49 more)
British Museum Person Or Institution Id133302
Ne.Se Idnintendo-co-ltd
Subredditnintendo (from 2008-03-26)
Uk Parliament Thesaurus Id58864
Mobygames Company Id (Former Scheme)nintendo-co-ltd
Grid Idgrid.471191.b
Opencorporates Idjp/1130001011420
Songkick Artist Id532507
App Store Developer Id1062496488
Anime News Network Company Id620
Owner OfPokémon video games, The Pokémon Company, Nintendo New York, Monolith Soft Inc., Nintendo Software Planning & Development (+14 more)
Library Of Congress Authority Idn80155453
Zhihu Topic Id19552393
Ror Id00pscny09
Member OfWi-Fi Alliance, SD Association
Bibsys Id90574067
Idref Id084163453
Banq Authority Id0000139180
National Library Of Israel Id (Old)002133508
Nacsis Cat Author IdDA16091898
National Library Of Brazil Id000306638
Canadiana Authorities Id (Former Scheme)0061L0224
Google Play Developer Id7277267556905944956
Giant Bomb Id (Former Scheme)3010-90
Omegawiki Defined Meaning1651596
Thegamesdb Publisher Id3
Product Or Material Producedsoftware, video game, video game console
Artsy Artist Idnintendo
Vgmdb Organization Id268
Brockhaus Enzyklopädie Online Idnintendo-co-ltd
Snesmusic.Org Company Id10
Niconicopedia Id任天堂
Director / ManagerShuntaro Furukawa
Fandom Wiki Idnintendo
Tv Tropes IdCreator/Nintendo
Philadelphia Museum Of Art Entity Id13865
Media Arts Database IdC45019
Hkcan Id9811113106303406
Treccani Idnintendo
X Topic Id10026713294
Visual Novel Database Idp202
Social Media Followers1,719,853 (as of 2021-01-01), 979,020 (as of 2018-05-10), 1,910,000 (as of 2021-06-30), 2,127,739 (as of 2022-01-07), 2,150,000 (as of 2022-03-17) (+5 more)
Service Status Information Urlhttps://www.nintendo.com/consumer/network/en_na/network_status.jsp
Anidb Person Id12188
Japan Search Name Id任天堂
Gamespot Developer Idnintendo
Instagram Usernamenintendo
Internet Game Database Company Idnintendo
Vgmdb Artist Id44099, 44101
Great Norwegian Encyclopedia IdNintendo
Moegirlpedia Id任天堂
Bgm.Tv Person Id6734
National Library Of Israel J9U Id987007605238005171
Lex IdNintendo
Super Mario Wiki IdNintendo
Kultboy Company Id22
Personality Database Profile Id123568
Shortened Url Formatterhttps://ninten.do/$1
Reddit Topic Idnintendo
Mangaseek Person Id13416
Play:Right Company Idnintendo
Flagflag of Nintendo
Cinii Research Id1140282266565426304
Glitchwave Game Company Idnintendo
Crunchbase Organization Idnintendo-japan
Start Time1889
LocationKyoto
Snac Ark Idw69m9scp
Museum Of Modern Art Artist Id40698
Mobygames Company Id1891
Baidu Tieba Name任天堂 (as of 2023-03-02)
Rawg Developer Idnintendo
Rawg Publisher Idnintendo
Rationalwiki IdNintendo
Bbc News Topic Idcvenzmgygn8t
Nominated ForThe Game Awards − Developer of the Year (as of 2014-11-20), The Game Awards − Developer of the Year (as of 2015-11-13)
Official Colorred, white
Tmdb Company Id12288
Legal Entity Identifier353800FEEXU6I9M0ZF27
Lemmy Community Idnintendo@lemmy.world
Myanimelist Company Id503
Steam Curator Id5446303
Trustpilot Company Idwww.nintendo.com
Vgmrips Company Idnintendo
Great Russian Encyclopedia Portal Idnintendo-kompaniia-828c42
Radio France Person Idnintendo
Gematsu Company Id654458
Mod Db Company Idnintendo
Cantic Id981058613539106706
Canadiana Name Authority Idncf10270166
Gnd Id4320784-4
National Library Of Korea IdKAB201900714
Gaming Wiki Network Article Idtriforce:Nintendo
Animeclick Author Id2392
Wikikids IdNintendo
Niwa Article Idfzerowiki:Nintendo, nookipedia:Nintendo, zeldawiki:Nintendo
Youtube HandleNintendo
Different FromNintendo, Nintendo
Museum Digital Id12367, 169498
C64 Wiki IdNintendo
Wiig.De Publisher Id1
Vikidia Article Iden:Nintendo, es:Nintendo, fr:Nintendo
Wikirby IdNintendo
Nintendo Life Company Idnintendo
Behind The Voice Actors Franchise IdNintendo
Foldoc IdNintendo
Strategywiki IdNintendo
Imdb Idco0002481
Date Of Incorporation1947
Official Name株式会社丸福 (from 1947, until 1951), 任天堂骨牌株式会社 (from 1951, until 1963), 任天堂株式会社 (from 1963), Nintendo Co., Ltd. (from 1963)
Native Label任天堂
Chief Executive OfficerFusajirō Yamauchi (from 1889-09-23, until 1929), Sekiryo Kaneda (from 1929, until 1949), Hiroshi Yamauchi (from 1949-09, until 2002-05-24), Satoru Iwata (from 2002-05-24, until 2015-07-11), Tatsumi Kimishima (from 2015-09-16, until 2018-06-28) (+1 more)
Gamereactor Company IdNintendo
Rate Your Music Label Idnintendo
Namuwiki Id닌텐도
France 24 Topic Id (French)nintendo
Pixiv Encyclopedia Id任天堂
Vgc Company Id539
Techraptor Company Idnintendo
Booru Tagnintendo
Imdb Keywordnintendo
‎Yale Lux Idgroup/998aff09-4da7-440f-9c47-bb902d078f05
Wikirate Company Id49596
Fandom Article Idnintendo:Nintendo, gamecube:Nintendo, disney:Nintendo, gamicus:Nintendo, nes:Nintendo (+18 more)
Pci Vendor Id12e1
‎Gamesindustry.Biz Tag Idcompanies/nintendo
Know Your Meme Slugnintendo (as of 2025-10-26)
The Guardian Topic Idgames/nintendo
Teen Vogue Tag Idnintendo
Atlas Obscura Place Idnintendo-head-office
Floruit2021
Has Works In The CollectionNetherlands Institute for Sound and Vision

Employees History

EmployeesYear informationBucket
6,413as of 2020-09-301K-10K
6,717as of 2022-03-311K-10K
7,317as of 2023-03-311K-10K
🐛 Report